Previously, a player who used shift-rightclick to remove a Cleric's buff also removed that same buff from all other players with that buff cast by the same Cleric. You can no longer enter stealth mode while mezzed.
LOKI DAOC DELETE ITEMS UPGRADE
The /GC UPGRADE flags no longer resets when a server is rebooted. You can no longer use siege equipment when dead. Some extremely high level items required far too much money to repair. Of course when the Guild that led the siege claims the keep, that Guild's banner will then be displayed. There was a bug that kept the original Guild's banners on the keep even though a new Realm had conquered it. When a Realm conquers a keep that is owned by a Guild, the keep will show only the new Realm's banners. You can no longer use charged items when mesmerized. We had an issue where a group of people could disband and fight a monster individually and get more experience per player. Solo experience now follows the same clamping rules as group experience. The animation speed of campfires and smoke clouds has been slowed to normal speed. Thus, the staff weapon effects shows when a spell is cast and lasts until the mage moves, jumps, or strafes. In general, weapon effects only show when a weapon is drawn and the player is in combat mode. Weapon Effects on mage staves should now show when the mage casts a spell. This should help reduce bandwidth in big battles. Chat filters have been moved to the server for filtered system messages. This change has two effects: it will allow lower level players in a group to gain more experience faster (15% faster), and it will also let higher level players (the 35-50s who tend to hit this clamp more often) to gain experience faster. Experience clamps have been raised from 1.1x a same level kill to 1.25x a same level kill. In order to lessen the tedium of leveling in the 35-50 level range, we're making a change that should help players of those levels gain experience faster. The purpose of this change is to make players of wider level ranges viable in RvR. Please note that a side effect of this change is that high level players will no longer get "bonus" damage against players 2 quantas or more below them (low green and grays) - which means you character will do less damage against low green and gray enemy players. Thus, lower level RvR players (35-40) will be able to hit higher level players (45-50) more often but for less damage. We've reduced the level based to-hit penalties in RvR combat for lower level players attacking higher level players.